发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve a player's interest in a game under a high probability state.SOLUTION: When a game ball passes through a first passage (a first fall passage 71) in a first ball entry hole (a first operation-start hole 20) or a second passage (a second fall passage 76) in a second ball entry hole (a second operation-start hole 21) related to an electric tulip 22 during a high probability state, a pachinko game machine 1 terminates the high probability state. A rate (a first passage rate) of a game ball that has entered the first ball entry hole passing through the first passage is set to substantially 100%, while a rate (a second passage rate) of a game ball that has entered the second ball entry hole passing through the second passage is set to substantially 0%. Termination conditions of terminating a ball entry facilitated state where ball entry in the second ball entry hole is facilitated, include: a first termination condition that, when execution of the predetermined upper limit number of symbol variable displays is terminated, terminates the ball entry facilitated state without winning a jackpot; and a second termination condition that, even when the execution number of symbol variable displays exceeds the upper limit number, continues the ball entry facilitated state until the jackpot is won.SELECTED DRAWING: Figure 48
申请公布号 JP2016214579(A) 申请公布日期 2016.12.22
申请号 JP20150103271 申请日期 2015.05.21
申请人 SANEI R & D CO LTD 发明人 KAWABE NORIHIRO
分类号 A63F7/02 主分类号 A63F7/02
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