主权项 |
1. A computer-implemented method for configuring a skin deformation for a computer-animated character, the method comprising:
accessing, by one or more processors, a character rig representing the animated character and comprising a plurality of bones connected at one or more joints, a plurality of joint transforms, a plurality of control points, and a plurality of skin vertices; receiving, by the one or more processors, a selection of a joint transform of the plurality of joint transforms,
wherein a bulge skin deformation operation of at least one control point of the plurality of control points is controlled by the selected joint transform; receiving, by the one or more processors, input representing user selection of an orientation of a reference vector assigned to the selected joint transform,
wherein a bulge direction of the bulge skin deformation operation of the at least one control point depends on the orientation of the reference vector; determining, by the one or more processors, a deformed position of at least one skin vertex of the plurality of skin vertices by calculating the bulge skin deformation operation of the at least one control point based on the orientation of the reference vector; and displaying skin of at least a portion of the computer-animated character, wherein the displayed skin includes skin at the deformed position of the at least one skin vertex. |