发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of giving great expectations about a game property while maintaining player's interest in a game.SOLUTION: When a specific condition is established in an RT1 game state, a sub CPU shifts a sub-game state to a pseudo bonus state. When the sub-game state is determined to be shifted to the pseudo bonus state, the sub CPU performs a lottery of a loop ratio and a set number for continuously shifting this performance state from a second AT state to a first AT state in an AT state, and stores the performance state in a sub RAM. Further, when it is determined that the sub-game state is shifted to a pseudo bonus state, the sub CPU performs a lottery about whether to shift the sub-game state to the AT state. In the case where a pseudo bonus state is won in the state where the number of non-winning times at which it is not determined that shift is made to the AT state during winning of the pseudo bonus state reaches the specific number of times, the sub CPU certainly makes shift to the AT state.
申请公布号 JP6038006(B2) 申请公布日期 2016.12.07
申请号 JP20130237434 申请日期 2013.11.15
申请人 株式会社ユニバーサルエンターテインメント 发明人 笹田 裕士;齊藤 修治;竹内 啓悟
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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