摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of excellently performing a partial display of an individual image, while suppressing an increase in a memory capacity to some extent.SOLUTION: In a memory module 133, image data is stored by making them correspond to a plurality of kinds of objects and static images. In a VDP135, on the basis of a drawing instruction from a CPU131, a drawing data, which is a two-dimensional data, is created by performing a geometry computing including arrangement processing of the image data to a world coordinate system and as well as by performing a rendering including projection processing to a projection plane. Also, when projecting to the projection plane, hidden surface processing using a Z buffer 143 is performed. In this case, for a prescribed character, a mask display is performed by a part of Z value of the character's object being set to a value at a deeper side than a most back face image.SELECTED DRAWING: Figure 58 |