发明名称 SYSTEM AND METHOD FOR PREDICTING DEMAND FOR QUESTIONS OF A CATEGORY IN A COMPUTER-IMPLEMENTED QUIZ
摘要 A computer-implemented method of managing a computer-implemented quiz in which questions are delivered to at least one player using a computer system. Questions are assigned to question categories in category hierarchies. Players can navigate through the category hierarchies to select a question category of interest. The path taken by the players through the hierarchy and the number of times the players select the question categories are recorded and analysed to detect patterns in the players behaviour. The patterns are used to predict the next question category to be selected by the players and so to determine demand for questions.
申请公布号 US2016379509(A1) 申请公布日期 2016.12.29
申请号 US201514754466 申请日期 2015.06.29
申请人 QuizFortune Limited 发明人 Rainey Vincent;Bowd Andrew;Hayden Colm
分类号 G09B7/00;G09B5/02 主分类号 G09B7/00
代理机构 代理人
主权项 1. A computer-implemented method of managing a computer-implemented quiz in which questions are delivered to at least one player using a computer system, the computer system comprising at least one server computing device in communication with at least one client computing device across a telecommunications network, the method comprising operating said computer system to: store data defining at least one category hierarchy, said at least one category hierarchy comprising a top level and at least one subordinate level including a lowest level, said top level including a top level hierarchy element corresponding to a main category topic, said at least one subordinate level including at least one respective subordinate hierarchy element corresponding to a respective sub-category topic, and wherein said lowest level includes at least one subordinate element corresponding to a respective one of a plurality of question categories; assign each of said questions to at least one of said question categories; maintain, in respect of said at least one question categories, at least one set of at least one of said questions assigned to the respective question category; present, at said at least one client computing device, a user interface providing an interactive representation of said at least one category hierarchy; record, at said at least one client computing device, path data indicative of a path taken by a player through a selected one of said at least one category hierarchy using said interactive representation and said user interface; maintain, in respect of said at least one player, a play history record including said path data and data indicating the number of times said at least one player has selected each of said question categories; analyse, in respect of said at least one player, the respective play history record to detect at least one pattern in said at least one player's interaction with the system; determine, in respect of said at least one player, at least one predicted next question category using said at least one pattern; and compare, in respect of said at least one predicted next question category, the respective play history record for the respective player and said at least one set of questions assigned to the respective question category to determine a demand for questions in the respective question category.
地址 Belfast GB