主权项 |
1. A method performed by a system for verifying a request signal from a client in a Web-based game, the system including the client and a server each implemented by one or more application specific integrated circuits (ASICs) or a processor to execute the method comprising:
sending, by the client, a start signal of a game mission to the server; sending, by the client, an acquired score and a completion time of a sub-mission of the game mission to the server, and completing, by the server, the sum-mission by sending a unique key corresponding to the completion of the sub-mission to the client on the basis of the completion time and the acquired score; and sending, by the client, a retransmission unique key and reward requesting information corresponding to the completion of the game mission to the server when the sub-mission is completed, and approving, by the server, the completion of the game mission of the client on the basis of the retransmission unique key and information on the completion of the sub-mission, wherein the completing the sub-mission includes: comparing, by the server, a preset reference score and a preset reference time with the acquired score and the completion time of the sub-mission, and sending, by the server, the unique key corresponding to the completion of the sub-mission to the client when the completion time is greater than the reference time and the acquired score satisfies the reference score; and comparing, by the server, the preset reference score and the preset reference time with the acquired score and the completion time of the sub-mission, and completing, by the server, the sub-mission by determining that the sub-mission is abnormally completed when the completion time is not greater than the reference time or the acquired score does not satisfy the reference score. |