发明名称 USER INTERFACE MANAGER FOR A SKILL WAGERING INTERLEAVED GAME
摘要 Systems for a networked gaming system are disclosed, including an entertainment game controller connected to a game world controller, and constructed to: communicate game world information; receive a request to aggregate information; aggregate game world information, encode and associate it with a transaction identifier; receive a gambling outcome; display gambling outcome; a real world controller connected to the game world controller, and constructed to: receive a wager request; determine gambling outcome; communicate gambling outcome; the game world controller connected to the entertainment game controller and to the real world controller, and constructed to: receive game world information; determine whether or not to generate an aggregation request; generate an aggregation request; communicate plurality of transaction identifiers; receive game world information and transaction identifier; determine whether the transaction identifier is valid; disaggregate game world information, communicate wager request; receive gambling outcome; and communicate gambling outcome.
申请公布号 US2016232737(A1) 申请公布日期 2016.08.11
申请号 US201615134852 申请日期 2016.04.21
申请人 Gamblit Gaming, LLC 发明人 Arnone Miles;Cire Frank;Kaylin Clifford;Meyerhofer Eric
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A networked gaming system comprising: an entertainment game controller operatively connected to a game world control layer, wherein the entertainment game engine is constructed to: communicate to the game world control layer via the network, game world information;receive, from the game world control layer, a gambling outcome; anddisplay the gambling outcome; the game world control layer operatively connected to a game world controller via a network, wherein the game world control layer is constructed to: receive, from the entertainment game controller, the game world information;receive, from the game world controller an aggregation request;aggregate the game world information;associate the aggregated game world information with a transaction identifier;encode the aggregated game world information associated with the transaction identifier;communicate the encoded game world information to the game world controller;receive, from the game world controller via the network, a gambling outcome; andcommunicate the gambling outcome to the entertainment game controller; the game world controller operatively connected to the game world control layer and a real world controller, wherein the game world controller is constructed to: determine whether the aggregation request should be made to the game world control layer;generate the aggregation request in response to the determination;communicate the aggregation request to the game world control layer;receive, from the game world control layer, the encoded game world information;validate the transaction identifier associated with the aggregated game world information;responsive to the transaction identifier being valid, disaggregate the aggregated game world information;determine, based on the disaggregated game world information, whether a wager request should be made to the real world controller;generate the wager request in response to the determination;communicate the wager request to the real world controller;receive, from the real world controller via the network, the gambling outcome; andcommunicate to the game world control layer via the network, the gambling outcome; and the real world controller connected by the network to the game world controller, wherein the real world controller is constructed to: receive, from the game world controller via the network, the wager request;determine the gambling outcome based on the wager request using a random number generator; andcommunicate, to the game world controller via the network, the gambling outcome.
地址 Glendale CA US