发明名称 Storage medium, game apparatus, game controlling method and game system
摘要 A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is carried in a sleep state by a player, it makes a communication with another game apparatus to thereby transmit and receive the transmittable seed data with the other game apparatus. Accordingly, the transmittable and receivable seed data, that is, the seeds are exchanged. During the game, the received two seeds are fused to thereby generate a weapon.
申请公布号 US9364742(B2) 申请公布日期 2016.06.14
申请号 US201113156833 申请日期 2011.06.09
申请人 Nintendo Co., Ltd. 发明人 Sakurai Masahiro;Okawara Yoshiyasu;Hirakawa Yoichi;Sakurai Michiko
分类号 A63F9/24;A63F13/00;A63F13/30 主分类号 A63F9/24
代理机构 Nixon & Vanderhye, P.C. 代理人 Nixon & Vanderhye, P.C.
主权项 1. A non-transitory storage medium comprising a game program which, when executed, causes a processor of a game apparatus configured to make a communication to: advance a game according to an operation by a player; store local-originated game data being obtained game data in a storage; advance said game by using said local-originated game data or making said local-originated game data usable; choose at least one game data from said local-originated game data based on an operation by the player; generate seed data from the chosen at least one game data; transmit the generated seed data to another game apparatus, said seed data which was transmitted once to said other game apparatus is repetitively set to be transmittable; receive seed data transmitted from another game apparatus, the seed data being different from the local-originated game data and being used to generate game data; store the received seed data in said storage; and generate, when the seed data stored in said storage satisfies a condition, game data on the basis of at least two seed data stored in said storage, wherein said game is advanced by using said local-originated game data and communication-originated game data which is the generated game data.
地址 Kyoto JP