发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a technique capable of coping with various error states which are generated in a game machine.SOLUTION: A second variable winning device 31 is a V-attacker with a probability variation area (high probability state transition area). When passage of a game ball is not detected by a probability variation area switch provided in a probability variation area hole 31e, regardless that, the second variable winning device 31 (probability variation area) is opened in long opening and it is easy that the game ball(s) passes through the probability variation area, it is determined that a state is a probability variation area non-passing error state. When there are plural unit games (round game) in which the game ball can easily pass through the probability variation area, determination related to a high probability state transition area non-passing error state is executed to a final unit game. Speakers 54-56 continue to output sounds which are equal to those in a normal game without outputting a warning sound or the like, and an image equal to that in a normal game is displayed on a display screen of a liquid crystal display tool 42, without display of the fact that, probability variation area non-passing error state is generated.SELECTED DRAWING: Figure 72
申请公布号 JP2016215030(A) 申请公布日期 2016.12.22
申请号 JP20160191063 申请日期 2016.09.29
申请人 HEIWA CORP 发明人 KONO YASUO
分类号 A63F7/02 主分类号 A63F7/02
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