发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To reduce non-achievement by a delay of a push start or an unnecessary push by making full use of a time wherein a depression of a presentation changeover button is effective.SOLUTION: A game machine obtains a presentation lottery element necessary for the execution of a presentation lottery related to a special presentation performed over a plurality of times when an operation is received by an operation means in a state that a prescribed execution condition is satisfied, consumes the obtained presentation lottery element and executes the presentation lottery, stores winning information when a result of the presentation lottery corresponds to winning, consumes the winning information and executes the special presentation for a prescribed time when the winning information is stored and when the special presentation is not executed, consumes a new presentation lottery element and precedingly executes the presentation lottery corresponding to the special presentation to be performed hereafter when the presentation lottery element is newly obtained before the special presentation ends, and adds the winning information corresponding to the special presentation to be performed hereafter after the already stored winning information and stores the winning information when a result of the presentation lottery corresponds to the winning.
申请公布号 JP6012095(B2) 申请公布日期 2016.10.25
申请号 JP20120078187 申请日期 2012.03.29
申请人 株式会社平和 发明人 小林 竜也
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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