发明名称 STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
摘要 A player character is caused to perform an action in accordance with an input. Action points that allow the player character to perform an action in a virtual world during a player turn are set, and a point is subtracted from the action points in accordance with the action of the player character during the player turn. The player turn is ended, and an opponent turn is started. Then, in causing the player character to perform an action, if the action points remain at a time of the end of the player turn, the player character is caused to automatically perform an action on a non-player character in the opponent turn.
申请公布号 US2016263481(A1) 申请公布日期 2016.09.15
申请号 US201514644401 申请日期 2015.03.11
申请人 NINTENDO CO., LTD. 发明人 YAMAGAMI Hitoshi;YOSHIKAWA Kazuhiro;ISHII Yuya;ISHIHARA Susumu
分类号 A63F13/77;A63F13/825 主分类号 A63F13/77
代理机构 代理人
主权项 1. A computer-readable storage medium having stored therein a game program executed by a computer capable of executing a game that advances by alternately repeating a player turn, in which a player character can perform an action in a virtual world in accordance with a player input, and an opponent turn, in which an opponent character can perform an action, the computer included in an information processing apparatus, the game program causing the computer to execute: acquiring an input; causing a player character to perform an action in accordance with the input; setting action points that allow the player character to perform an action in the virtual world during a player turn, and subtracting a point from the action points in accordance with the action of the player character during the player turn; setting in the virtual world a trigger range for triggering an action of the player character in the opponent turn; and ending the player turn and starting the opponent turn, wherein in causing the player character to perform an action, if the action points remain at a time of the end of the player turn and if a non-player character has entered the trigger range in the opponent turn executed subsequently to the player turn, the player character is caused to automatically perform an action on the non-player character in the opponent turn.
地址 Kyoto JP