发明名称 SYSTEM AND METHOD FOR PROVIDING DYNAMICALLY VARIABLE MAPS IN A VIDEO GAME
摘要 A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.
申请公布号 US2016332074(A1) 申请公布日期 2016.11.17
申请号 US201514712417 申请日期 2015.05.14
申请人 ACTIVISION PUBLISHING, INC. 发明人 MARR Michael D.;KAPLAN Keith S.;LEWIS Nathan T.
分类号 A63F13/42 主分类号 A63F13/42
代理机构 代理人
主权项 1. A computer-implemented method of providing a dynamically variable map in a video game, the method being implemented in a host computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer system to perform the method, the method comprising: obtaining, by the host computer system, a map for use in a gameplay session, the map defining a playable space available to one or more players participating in the gameplay session; detecting, by the host computer system, an occurrence of a trigger event during the gameplay session; and dynamically modifying, by the host computer system, one or more attributes of the map during the gameplay session, responsive to detection of the trigger event, to alter the available playable space of the map.
地址 Santa Monica CA US