发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance willingness to play games by giving a player enough feeling of participating in a change in an operation content of a game machine.SOLUTION: From a game machine 1 information such as a number of times of big wins in the game machine 1 is transmitted to a mobile phone 3, and this information is transmitted from the mobile phone 3 via the Internet 5 to a management server 7. In the management server 7, game information is processed, and if the processed result satisfies a prescribed condition, a password is transmitted via the Internet 5 to the mobile phone 3. Then, the player starts a game, and if a ready-to-win state occurs, the player transmits the password to the game machine 1, being interlocked with this a presentation content of the game machine 1 is changed. Since the password is transmitted in the ready-to-win state where awareness of the player is heightened, and the presentation content of the game machine 1 is changed being interlocked with this, it is possible to strongly give the player an impression of participating in the change in the presentation content.SELECTED DRAWING: Figure 1
申请公布号 JP2016147066(A) 申请公布日期 2016.08.18
申请号 JP20160037124 申请日期 2016.02.29
申请人 SANYO PRODUCT CO LTD 发明人 HAYAKAWA KEIICHI
分类号 A63F7/02 主分类号 A63F7/02
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