摘要 |
PROBLEM TO BE SOLVED: To prevent a problem of collecting data of a different player from a player really playing a game.SOLUTION: By a C-ID as game player specifying information transmitted from a CU when the CU is connected to an S machine and communication is started, and by a C-ID read out by a card reader-writer, whether or not a same player is specified is determined. If determined as the same, holding points stored in the S machine side is stored as the holding points at present.SELECTED DRAWING: Figure 61 |