发明名称 DYNAMIC GAMING EXPERIENCE ADJUSTMENTS
摘要 Technologies are generally described to dynamically alter a game while a gamer is playing the game so as to affect the gaming experience experienced by the gamer. According to some examples, one or more physiological signals may be collected from a gamer as the gamer is playing a game. Based on the collected physiological signals, a Quality of Experience (QoE) vector that indicates the gaming experience of the gamer may be generated. The QoE vector may then be compared with a corresponding value of a predetermined QoE function, and the game may be altered based on the comparison.
申请公布号 US2016271497(A1) 申请公布日期 2016.09.22
申请号 US201414408768 申请日期 2014.01.03
申请人 EMPIRE TECHNOLOGY DEVELOPMENT LLC 发明人 LI Daqi;FANG Jun
分类号 A63F13/67;A63F13/212 主分类号 A63F13/67
代理机构 代理人
主权项 1. A method for adjusting gaming experience of a game, comprising: collecting one or more physiological signals from a gamer as the gamer is playing the game; generating, based on the one or more physiological signals, a Quality of Experience (QoE) vector that indicates the gaming experience of the gamer; comparing the generated QoE vector with a corresponding value of a predetermined QoE function; and altering the game based on the comparison.
地址 Wilmington DE US