发明名称 |
DYNAMIC GAMING EXPERIENCE ADJUSTMENTS |
摘要 |
Technologies are generally described to dynamically alter a game while a gamer is playing the game so as to affect the gaming experience experienced by the gamer. According to some examples, one or more physiological signals may be collected from a gamer as the gamer is playing a game. Based on the collected physiological signals, a Quality of Experience (QoE) vector that indicates the gaming experience of the gamer may be generated. The QoE vector may then be compared with a corresponding value of a predetermined QoE function, and the game may be altered based on the comparison. |
申请公布号 |
US2016271497(A1) |
申请公布日期 |
2016.09.22 |
申请号 |
US201414408768 |
申请日期 |
2014.01.03 |
申请人 |
EMPIRE TECHNOLOGY DEVELOPMENT LLC |
发明人 |
LI Daqi;FANG Jun |
分类号 |
A63F13/67;A63F13/212 |
主分类号 |
A63F13/67 |
代理机构 |
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代理人 |
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主权项 |
1. A method for adjusting gaming experience of a game, comprising:
collecting one or more physiological signals from a gamer as the gamer is playing the game; generating, based on the one or more physiological signals, a Quality of Experience (QoE) vector that indicates the gaming experience of the gamer; comparing the generated QoE vector with a corresponding value of a predetermined QoE function; and altering the game based on the comparison. |
地址 |
Wilmington DE US |