发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine for enabling a player to have expectation for shifting to an advantageous game state regardless of whether to be a specific game state, and enabling the player to surely receive benefit of the advantageous game state in the case of being able to shift to the advantageous game state.SOLUTION: A main control circuit determines whether a start lock should be executed or not upon a BB replay or when a RB replay is won on the basis of accomplishment or non accomplishment of a predetermined cancel condition, and, in a case where it is determined to execute the start lock, the main control circuit determines how many times the start locks should be executed. The main control circuit continues an ART start waiting mode until the winning frequency of the BB replay or the RB replay reaches the determined frequency of executing the start lock, and adds an ART game frequency on the basis of the respective winning frequency of the BB replay or the RB replay. In the case that the winning frequency of the BB replay or the RB replay reaches the frequency of executing the start locks, the main control circuit executes an ART state of the added game number.SELECTED DRAWING: Figure 74
申请公布号 JP2016105893(A) 申请公布日期 2016.06.16
申请号 JP20160050796 申请日期 2016.03.15
申请人 株式会社ユニバーサルエンターテインメント 发明人 笹田 裕士;村上 俊介;廣田 薫;濱田 健一郎
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址