发明名称 SPAWNING NEW TIMELINES DURING GAME SESSION REPLAY
摘要 A game system in which game sessions involving one or more players may be recorded and saved as game records. A previously recorded game session may be selected and replayed. However, in addition to providing a static replay of the game session, the game system may allow one or more players to step into and assume control of respective game characters at any point during the replay of the game session. When a player steps into and takes control of game a character during the playback, a new timeline is spawned from the original timeline with potentially different outcomes, and a new game record corresponding to the new timeline is generated and stored.
申请公布号 US2016346701(A1) 申请公布日期 2016.12.01
申请号 US201615231635 申请日期 2016.08.08
申请人 Amazon Technologies, Inc. 发明人 GEORGE MICHAEL MARTIN
分类号 A63F13/86;A63F13/497;A63F13/32;A63F13/35;A63F13/335;A63F13/47;A63F13/20 主分类号 A63F13/86
代理机构 代理人
主权项 1. A system, comprising; one or more computing devices configured to implement a game system configured to: store game records comprising previously played game sessions, each game session involving one or more game characters acting within a game universe along a game session timeline;receive selection input from one of one or more client devices, said selection input selecting one of the stored game records for playback;begin playback of the game session as recorded in the selected game record to at least one client device;receive game input from a game client instance on one of the one or more client devices, said game input causing an action by one of the one or more game characters within the game universe; andin response to said game input, spawn a new game session timeline from the game session timeline as recorded in the selected game record and generate a new game record for the new game session timeline.
地址 Reno NV US