摘要 |
PROBLEM TO BE SOLVED: To provide a game machine, even when display pixel densities of a first display device and a second display device are different, capable of preventing complication of control when common image data are drawn on the first display device and the second display device.SOLUTION: The game machine includes a frame buffer in which images to be displayed on a first display device and images to be displayed on a second display device are stored. A first image buffer area for reading a first collaborative image to be displayed on the first display device and a second image buffer area for reading a second collaborative image to be displayed on the second display device are set as areas corresponding to only ratios of display areas of the corresponding first display device and second display device, so that common image data can be drawn thereon. The image stored in the first image buffer area is displayed on the first display device without being expanded or contracted. The image stored in the second image buffer area is displayed on the second display device by being expanded or contracted according to a display pixel density of the second display device.SELECTED DRAWING: Figure 21 |