发明名称 SYSTEM AND METHOD FOR TRANSPARENTLY STYLING NON-PLAYER CHARACTERS IN A MULTIPLAYER VIDEO GAME
摘要 A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
申请公布号 US2016166935(A1) 申请公布日期 2016.06.16
申请号 US201414572240 申请日期 2014.12.16
申请人 ACTIVISION PUBLISHING, INC. 发明人 CONDREY MICHAEL;RUBIN MARK
分类号 A63F13/67 主分类号 A63F13/67
代理机构 代理人
主权项 1. A computer-implemented method of transparently styling non-player characters in a multiplayer video game to resemble characters controlled by human players, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising: identifying, by the computer system, one or more human players to be matched for a gameplay session of a multiplayer video game, wherein each human player has a player profile comprising a number of profile attributes; determining, by the computer system, whether a total number of players required for the gameplay session is met by the identified human players; obtaining, by the computer system, one or more non-player characters to fill available spots in the gameplay session responsive to a determination that the total number of players required for the gameplay session is not met by the identified human players, wherein each of the one or more non-player characters has a non-player character player profile comprising a number of profile attributes; determining, by the computer system, a subset of profile attributes common to the identified human player profiles and the non-player character player profiles; and permitting, by the computer system, the display of only the determined subset of profile attributes when any identified human player profile or non-player character player profile is accessed.
地址 SANTA MONICA CA US