摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a program, an information storage medium, a game machine, and a game system, capable of achieving a network game on which an operation by a player is immediately reflected. <P>SOLUTION: When a storage amount input to a first buffer and a storage amount input to a second buffer both exceed a prescribed storage amount, game data input to the first and second buffers are deleted at appropriate timing. <P>COPYRIGHT: (C)2009,JPO&INPIT</p> |