发明名称 Video game with expedited combat
摘要 A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.
申请公布号 US8858314(B1) 申请公布日期 2014.10.14
申请号 US201414152771 申请日期 2014.01.10
申请人 DeNA Co., Ltd. 发明人 Sasaki Yu;Satsuma Sadaaki;Suga Akhihito;Kamiyama Keisuke;Kagami Satoshi;Kurita Keisuke;Kusumoto Junichi;Nonaka Shinichiro
分类号 A63F9/24;A63F13/00;A63F13/30 主分类号 A63F9/24
代理机构 Procopio, Cory, Hargreaves & Savitch LLP 代理人 Procopio, Cory, Hargreaves & Savitch LLP
主权项 1. A server device which is connected to a player terminal used by a player through a network and executes a battle game in which a player character fights a battle against an enemy character, the server device comprising a processor and a memory configured to store instructions that when executed by the processor, cause the processor to operate as: a storage unit which stores player information, player character information including an attack strength parameter indicating an attack strength of the player character, and enemy character information including a hit point parameter indicating a hit point of the enemy character, the player information setting, to the player, a spending parameter spent every time one battle is fought as well as the number of recovery items owned that is used to recover the spending parameter; a battle processing unit which changes the hit point parameter of the enemy character on the basis of the attack strength parameter of the player character by executing one battle while spending the spending parameter set to the player in response to an operational input from the player, and recovers the spent spending parameter by using the recovery item owned by the player in response to an operational input from the player, when the spending parameter is spent in one battle; a calculation unit which calculates a total number of the recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering of the spending parameter in response to a plurality of operational inputs from the player until the hit point parameter of the enemy character is brought to less than or equal to a predetermined value by the battle processing unit; a determination unit which determines whether or not the number of recovery items owned by the player is greater than or equal to the total number of the recovery items calculated by the calculation unit, in response to a special operational input from the player; and a special battle processing unit which automatically uses the total number of the recovery items calculated by the calculation unit from among the recovery items owned by the player and brings the hit point parameter of the enemy character to less than or equal to the predetermined value by fighting one battle not for a plurality of times but only once, when the determination made by the determination unit is affirmative.
地址 Tokyo JP
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