发明名称 |
INFORMATION PROCESSING SYSTEM, SERVER, PROGRAM, AND INFORMATION PROCESSING METHOD |
摘要 |
To effectively impart continuous motivation to a player to create and upload gameplay video during execution of a game. An event acquiring unit 11 of a server 1 acquires log data of a demand-boosting event processed as negative in a game from a terminal 2-1 or the like in which the demand-boosting event is generated. The event acquiring unit 11 acquires log data of a potential distribution event processed as positive in a game from a terminal 2-2 in which the potential distribution event is generated. A demand degree calculation unit 13 selects a demand-boosting event relating to a potential distribution event from among one or more demand-boosting events on the basis of each acquired log data, and calculates a degree of latent demand on the basis of the selection result. A gameplay video recording recommendation notification unit 14 issues a notification encouraging the recording of gameplay video of a potential distribution event for which the degree of latent demand satisfies a predetermined condition to the terminal 2-2 in which the potential distribution event is generated. |
申请公布号 |
WO2016098465(A1) |
申请公布日期 |
2016.06.23 |
申请号 |
WO2015JP80692 |
申请日期 |
2015.10.30 |
申请人 |
CYGAMES, INC. |
发明人 |
KURABAYASHI, SHUICHI |
分类号 |
A63F13/79;A63F13/35;A63F13/497;A63F13/533 |
主分类号 |
A63F13/79 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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