摘要 |
PROBLEM TO BE SOLVED: To appropriately deal with situations newly arisen while notifying that a game state is different from a normal one.SOLUTION: When a ball entry error occurs during RAM clear notification (S868), a remaining notification time Tz of the RAM clear notification is acquired (S870); when a processing time Tn1 of the ball entry error is longer than the remaining notification time Tz, the ball entry error is in progress even after the RAM clear notification is over, so that a ball entry error notification waiting flag is turned on (S872, S874), and in the case where a processing time Tn1 of the ball entry error is shorter than the remaining notification time Tz, the ball entry error is not in progress after the RAM clear notification is over, so that the ball entry error notification waiting flag is not on. When the ball entry error notification waiting flag is on after the RAM clear notification is over, the ball entry error notification is given.SELECTED DRAWING: Figure 33 |