发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of detecting a plurality of operations performed by a movable performance member, without arranging a detection switch at all operation ends of the movable performance member.SOLUTION: A pachinko game machine 10 is equipped with a first detection switch SW1 for once switching from a non-detection state to a detection state, while a driving reciprocal member 75 arrives from just before a lower end portion to the lower end portion, and then returns to the non-detection state, and for changing from the non-detection state to the detection state when the driving reciprocal member 75 moves from an intermediate drive position to an upper end position. On condition that the first detection switch SW1 returns the non-detection state after it was switched once from the non-detection state to the detection state, a set processing is performed to decide that a main performance member 61 was locked by a lock lever 80. On condition that the first detection switch SW1 is switched from the non-detection state to the detection state, a reset processing is performed to decide that the main performance member 61 is energized to move toward the performance position.
申请公布号 JP5678340(B2) 申请公布日期 2015.03.04
申请号 JP20130117406 申请日期 2013.06.03
申请人 株式会社サンセイアールアンドディ 发明人 倉地 良幸
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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