发明名称 ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム
摘要 PROBLEM TO BE SOLVED: To achieve a game with high amusement properties, interlocking an event that occurs in a real world with the game.SOLUTION: Operation reception means 56 sets a predetermined reception period for a real event that occurs in a real world, and, during the reception period, receives a reflection operation for reflecting attribute information in a character and a non-reflection operation for not reflecting it. Relation information storage control means 57 stores relation information of the real event and the attribute information to be reflected in the character that a user possesses in a storage device beforehand. During the reception period, reflection means 59 performs reflection processing by which the attribute information acquired based on the relation information is reflected in the character that the user possesses when the information related to the reflection operation is received while it does not perform the reflection processing when the information related to the non-reflection operation is received.
申请公布号 JP5982411(B2) 申请公布日期 2016.08.31
申请号 JP20140019327 申请日期 2014.02.04
申请人 株式会社コナミデジタルエンタテインメント 发明人 上野 亮作;山本 拓
分类号 A63F13/65;A63F13/35;A63F13/79;A63F13/825 主分类号 A63F13/65
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