发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase the interest of a pattern game by displaying the REACH state (ready to win condition) when a REACH mode enters and a bonanza mode enters and displaying the sequentially displayed patterns of tiles to become a prize winning pattern of tiles to generate a special value in a pattern game such as majong or the like. SOLUTION: When a game ball enters a start prize winning port 50, a pattern game is played on a liquid crystal screen 41 provided on a game board 11. When a specified result is obtained by the pattern game, a special value easy to win is generated. The liquid crystal screen 41 is provided with a tile display part 44, a REACH state display part 45 and a bonanza state display part 47. When a game ball enters the start prize winning port 50, plural pieces distributed to game players are displayed upside down, and every time the game ball wins the prize, the tiles are opened one by one to display the pattern. In the case of REACH mode, in the REACH state display part 45, in the state where a bonanza state can be attained by addition of the pattern of one distributed tile, the scheduled REACH state is displayed.
申请公布号 JP2000042199(A) 申请公布日期 2000.02.15
申请号 JP19980216924 申请日期 1998.07.31
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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