摘要 |
PROBLEM TO BE SOLVED: To entertain a player with performance using a holding image.SOLUTION: When game balls enter a start pocket during variable display of performance symbols Ez1 to Ez3, a game machine displays a holding icon I for showing the number of holding information to a first holding display area 710 or a second holding display area 720. The game machine displays a holding icon in a special display mode (for example, "a snowman") or a normal display mode (for example, "a white circle") to the first holding display area 710 or the second holding display area 720. Also, when jackpot lottery is performed, the game machine displays the holding icon I corresponding to the holding information used for the jackpot lottery to a varying holding display area 730. The game machine displays a holding icon I in a special display mode or a normal display mode to the varying holding display area 730 on the basis of a jackpot result. |