发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of utilizing a limited space efficiently as a storage space at the waiting time of a plurality of movable bodies.SOLUTION: At a predetermined performance execution time: a first movable body 2 is positioned at a first performance position; a second movable body 3 is positioned at a second performance position; and a third movable body 4 is positioned at a third performance position, thereby to form an integral performance mode, in which those movable bodies are combined. At standby times other than the predetermined performance execution time: the second movable body 3 is positioned at the second standby position more apart from a straight line L than the second performance position; the third movable body 4 is positioned at the third standby position more apart from the straight line L than the third performance position; and the first movable body 2 is positioned at the first standby position, so that at least a portion of the first movable body 2 is positioned between the second standby position and the third standby position.
申请公布号 JP6019348(B2) 申请公布日期 2016.11.02
申请号 JP20140206193 申请日期 2014.10.07
申请人 株式会社サンセイアールアンドディ 发明人 宮永 真;稲垣 忠
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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