发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To intentionally produce visual relationship between a certain ornamental symbol game and the next ornamental symbol game. <P>SOLUTION: When a variable pattern P9 is selected in the certain special symbol game, a flag for double ready-to-win conditions is put on and the setting results of the ornamental symbols are stored as symbol data N11-N15. In the next ornamental symbol game, a variable pattern P5 or P10 is forcedly selected based on put-on of the flag for the double ready-to-win conditions, one type out of the symbol data M11-N15 is selected, and a combination having same type ornamental symbol with that of the selection result and producing the ready-to-win condition is set. When the variable pattern P4 is selected in the certain special symbol game, the variable pattern P5 or P10 is surely selected in the next special symbol game and intentionally produce the ready-to-win condition using the ornamental symbol stationarily displayed on the certain ornamental symbol game, so as to intentionally produce the visual relationship between the certain ornamental symbol game and the next ornamental symbol game without any discrepancy. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2006263317(A) 申请公布日期 2006.10.05
申请号 JP20050088578 申请日期 2005.03.25
申请人 OKUMURA YU-KI CO LTD 发明人 NISHIMURA MIKI
分类号 A63F7/02 主分类号 A63F7/02
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