发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can achieve a higher amusement level.SOLUTION: In a high probability time shortening state, if a first special game is determined to be performed, the game machine continues the high probability time shortening state after the special game, and if a second special game is determined to be performed, terminates the high probability time shortening state. Also, in the high probability time shortening state, a confrontation presentation in which a confrontation is performed with an opponent selected from a plurality of opponents is performed, and if achieves a win, a continuation of the high probability time shortening state is notified, but if defeated a termination of the high probability time shortening state is notified. In the high probability time shortening state, an opponent that can be selected is displayed in a mode by which it can be distinguished that expectation degree for a notification of a victory is relatively different.SELECTED DRAWING: Figure 23
申请公布号 JP2016137354(A) 申请公布日期 2016.08.04
申请号 JP20160095151 申请日期 2016.05.11
申请人 KYORAKU SANGYO CO LTD 发明人 SHIMADA TAKEZO;KAKO TAKAYUKI;KOSHIKAWA KATSUJI;NOGUCHI SATOSHI;KONNO TAKUYA;SASAKI SHINYA
分类号 A63F7/02 主分类号 A63F7/02
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