发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To accurately prevent a fraudulence committed by the illegal putout of game media by determining whether the illegal putout of the game media is done or not from the comparison of at least the frequency of replenishment of game media with the frequency of the specified game advantageous for players. SOLUTION: Tokens as game media from a token replenishment path 700 as a game media replenishment path are assisted to be replenished to a token tank 602 of a hopper device 600 with a token replenishment auxiliary mechanism part 610 which has its replenishment assisting operation controlled, for example, with the main control board. The frequency of replenishment of the tokens, as given when plural times of the replenishment of the tokens from the token replenishment path 700 is made through the token replenishment auxiliary mechanism part 610 is also compared with the frequency of winning the specified games during the operation of the specified games presenting special game states (big bonus, regular bonus and the like) at least advantageous for players. When it is determined that the number of replenishment is equal to or more than the frequency of winning, the execution of an error processing is made. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009131394(A) 申请公布日期 2009.06.18
申请号 JP20070309163 申请日期 2007.11.29
申请人 SAMMY CORP 发明人 ABE TAKESHI
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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