摘要 |
A computer readable recording medium recording a real time material state tool for producing 3D game contents is provided to enable a team project from an initial stage in developing a 3D game for enhancing flexibility in planning, designing and programming for shortening a development period. A computer readable recording medium comprises a state block window(532), a texture window(534), an effect window(536), a scene graph window(538), and a 3D previewer(539). The state block window(532) generates a state block file, combines states selectively inputted by a user among another, and generates the first state block file. The texture window(534) selects a texture file, calls the texture file, applies the called texture file to the first state block file, and generates the second state block file. The effect window(536) selects an effect file, calls the effect file, applies the called effect file to the second state block file, and generates the third state block file. The scene graph window(538) allows a parameter to access the third state block file. The 3D previewer(539) executes the third state block file. |