发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a technique enabled to lighten the burden of control processing by synchronizing a plurality of storage display images efficiently.SOLUTION: The loop animation (a consecutive time-varying image) of a storage display image is internally reproduced from a power activation time. In the case where the gain momentum of a memory occurs, the already reproduced loop animation changes into a display state from a non-display state. Thus, there is not required the loop check processing which has been executed in the machine of the prior art. Thus, the reproduction of the loop animation is started in an invisible state, and the invisible state and the visible state are switched in dependence upon whether the reproduction is made invisible or visible. This makes it unnecessary to execute the simultaneous processing by checking the reproduction state of the loop animation periodically, so that the burden upon the control processing can be lightened.SELECTED DRAWING: Figure 70
申请公布号 JP2016198134(A) 申请公布日期 2016.12.01
申请号 JP20150078410 申请日期 2015.04.07
申请人 HEIWA CORP 发明人 KAMEDA MUNEKATSU;KOBAYASHI KAZUHIRO;KOBAYASHI YOSHIAKI;IMOTO TAKEOMI;KITO TOSHIHIKO;TORIGOE TAKANORI;MATSUZUKA HYUMA
分类号 A63F7/02 主分类号 A63F7/02
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