发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent players from becoming bored with games in an early stage.SOLUTION: Identification symbols indicating a first winning and a second winning in which a privilege more advantageous to players than that in the first winning is granted are composed in a display mode where the first winning and the second winning are hard to be discriminated by the players. Same privilege games are performed for the first winning and the second winning by privilege game performance means. On the basis of a performance of a privilege game for either the first winning or the second winning, upon an establishment of a prescribed condition, a notification mode that allows the players to discriminate the first winning from the second winning is outputted by notification means. In this way, upon establishment of the prescribed condition, the notification mode allowing the players to discriminate the first winning from the second winning is notified, and therefore it is possible to make the players play games in an expectation of an establishment of the prescribed condition. Accordingly, these are effective for preventing the players becoming bored with games in an early stage.SELECTED DRAWING: Figure 64
申请公布号 JP2016179315(A) 申请公布日期 2016.10.13
申请号 JP20160139896 申请日期 2016.07.15
申请人 SANYO PRODUCT CO LTD 发明人 TAMURA NOBUYUKI
分类号 A63F7/02 主分类号 A63F7/02
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