发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of performing a development presentation that is more novel and that can more attract interest of players.SOLUTION: In order to notify a determination result as to whether or not a big win is won, after at least a part of a plurality of decorative symbols are being temporarily stopped and displayed (e.g., after a ready-to-win symbol combination is established), the game machine performs a development presentation which makes a player expect for a winning of the big win. At that time, if a symbol patter when at least a part of decorative symbols are to be temporarily stopped and displayed is a specific symbol pattern (e.g., a ready-to-win symbol combination of a "7 symbol"), a specific development presentation (e.g., a ready-to-win X) can be performed.SELECTED DRAWING: Figure 19
申请公布号 JP2016182505(A) 申请公布日期 2016.10.20
申请号 JP20160148360 申请日期 2016.07.28
申请人 KYORAKU SANGYO CO LTD 发明人 SUEMATSU TAKAHIRO;SHIRAI MASATERU;MATSUDA YUSUKE
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址