摘要 |
PROBLEM TO BE SOLVED: To enhance interest in a game by allowing a player to actively intervene in the game when the player perceives expectation for a big prize. SOLUTION: A sub-CPU 42 sets a target pressing operation time B to "12 seconds" when a lottery result is a big win, and to "10 seconds" when the lottery result is a failure. The sub-CPU 42 sets a light emission period of an LED lamp 82 to "9 or 10 seconds" or "8 or 12 seconds" when the lottery result is the failure or the big win. A set period of the target pressing operation time, the light emission period, and light emission timing of the LED lamp 82 are concerned with a perception of winning the big win or not so that a player pays attention to the light emission period and operation completion time of a stop button 81 as well as the light emission timing. COPYRIGHT: (C)2008,JPO&INPIT |