发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance interest in a game by allowing a player to actively intervene in the game when the player perceives expectation for a big prize. SOLUTION: A sub-CPU 42 sets a target pressing operation time B to "12 seconds" when a lottery result is a big win, and to "10 seconds" when the lottery result is a failure. The sub-CPU 42 sets a light emission period of an LED lamp 82 to "9 or 10 seconds" or "8 or 12 seconds" when the lottery result is the failure or the big win. A set period of the target pressing operation time, the light emission period, and light emission timing of the LED lamp 82 are concerned with a perception of winning the big win or not so that a player pays attention to the light emission period and operation completion time of a stop button 81 as well as the light emission timing. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008093252(A) 申请公布日期 2008.04.24
申请号 JP20060280109 申请日期 2006.10.13
申请人 ARUZE CORP 发明人 AOKI HAJIME
分类号 A63F7/02 主分类号 A63F7/02
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