发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving taste of a game.SOLUTION: When a specific performance designation command is set, the game machine executes an SPSP ready-to-win performance and, at timing of finally determining s win/loss of a battle performance, executes a performance using a performance button 105. Specifically, a display of "push!!" and an image of a performance button image 121a in an upward projecting state are displayed on a liquid crystal display device 121. However, at that time, the performance button 105 is never projected upward. Namely the performance button image 121a in the upward projecting state that is displayed on the liquid crystal display device 121 does not accord with behavior of the actual performance button 105. In that way, the game machine daringly creates discordance between the image and the behavior of the movable generator in the performance.SELECTED DRAWING: Figure 17
申请公布号 JP2016215021(A) 申请公布日期 2016.12.22
申请号 JP20160190008 申请日期 2016.09.28
申请人 KYORAKU SANGYO CO LTD 发明人 NOGUCHI TOYOHIRO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址