发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance a player's interest in a game in a situation where the ratio of awarding a specific value is high.SOLUTION: When a specific value (for example, 2,400 prize balls) has been awarded, a notification performance to notify the player of awarding of the specific value (for example, notification about the number of prize balls) can be executed. The ratio of awarding the specific value is higher when the game machine is controlled to be in an advantageous state on the basis of a variable display of second identification information than when the game machine is controlled to be in an advantageous state on the basis of a variable display of first identification information. The notification performance can be also executed during a performance period during which a performance in finishing the advantageous state can be executed. The performance period during which a performance in finishing an advantageous state controlled on the basis of the variable display of the second identification information can be executed is set longer than a performance period during which a performance in finishing the advantageous state controlled on the basis of the variable display of the first identification information can be executed.SELECTED DRAWING: Figure 47
申请公布号 JP2016214675(A) 申请公布日期 2016.12.22
申请号 JP20150104776 申请日期 2015.05.22
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;YAMAMOTO YUTA;MAYUMI KOTARO
分类号 A63F7/02 主分类号 A63F7/02
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