发明名称 IMAGE PROCESSING METHOD AND IMAGE PROCESSOR USING THE SAME
摘要 PROBLEM TO BE SOLVED: To maintain the normality of image display when an object operated by a player collides another object by setting plural viewpoints in virtual three- dimensional space and appropriately switching them to display an object projected on a two-dimensional plane. SOLUTION: A preview is started (step S1), and when it is detected that a racing car as an object collides with a course wall (step S5), switching of a viewpoint coordinates is performed (step S6). When the display of the preview is over and a game is carried out (step S7), an arithmetic processing part reads polygon data from a ROM (step S8), converts them into two-dimensional plane polygon data (step S9), pastes texture, generates image data for one picture by sorting them in a depth direction and stores them in a video memory. And, the image data in the video memory are successively read and a game picture is displayed (step S10).
申请公布号 JP2000207582(A) 申请公布日期 2000.07.28
申请号 JP19990010936 申请日期 1999.01.19
申请人 SEGA ENTERP LTD 发明人 OSAKI TORU;YOSHIDA NAOYOSHI
分类号 A63F13/00;G06T15/00;G06T17/00;G06T19/00 主分类号 A63F13/00
代理机构 代理人
主权项
地址