发明名称 |
PROGRAM, DEVICE, AND METHOD OF 3-DIMENSIONAL IMAGE PROCESSING AND DEVICE FOR VIDEO GAME |
摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a program which connects patches (or objects) together while avoiding generation of gaps. <P>SOLUTION: A program execution part 400 comprises a vertex coordinate setting part 401 setting vertex coordinates of polygons each of which consists of first and second patches, a vertex coordinate selecting part 402 for selecting the vertexes of polygons to be connected from the first and second patches, and a vertex coordinate changing part 403 making the vertex coordinate of the first patch and the vertex coordinate of the second patch agree with the vertex coordinate of the selected polygon. <P>COPYRIGHT: (C)2004,JPO</p> |
申请公布号 |
JP2003288609(A) |
申请公布日期 |
2003.10.10 |
申请号 |
JP20030014988 |
申请日期 |
2003.01.23 |
申请人 |
KONAMI CO LTD |
发明人 |
TAKAHAMA HAJIME;HONDA HIROKI |
分类号 |
A63F13/00;G06T15/00;G06T17/20;G06T19/00;(IPC1-7):G06T15/00;G06T17/40 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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