摘要 |
<p><P>PROBLEM TO BE SOLVED: To allow a player to easily grasp an area where players of a player team (same power) can predominantly play by calculating a power distribution based on reach times of respective characters to a plurality of sample points set in a game space, outputting them in a prescribed method and outputting the power distribution during the game. <P>SOLUTION: The power distribution is calculated based on the reach times T of the respective characters (players M) to a plurality of sample points Q set in the game space, and output in the prescribed method. When calculating the reach time T, a virtual movement position (virtual movement point P) a prescribed time later, when the character keeps the present moving state (speed Vn), is calculated, and the reach time from the moving position to the sample point is calculated, so that the reach time taking account of the inertia of the movement of the character can be found at less calculation load without performing a strict dynamic simulation on each character. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |