发明名称 GAME DEVICE, GAME IMAGE PROCESSING METHOD AND READABLE RECORDING MEDIUM
摘要 PROBLEM TO BE SOLVED: To obtain information of a character behind an object model without giving an unnatural feeling by executing display by which the transparent degree of respective image elements of the object model becomes higher as the distance of the object model to respective image element units as against the visual point position of a pseudo camera becomes nearer. SOLUTION: A transparent degree extracting means 12b is equipped, which sets the transparent degree of the respective image elements of the object model to higher degree as distance obtained by a distance extracting means 12a becomes nearer in accordance with the distance of the object model to the respective image element units as against the visual point position of the pseudo camera which is photographing the character and is movable by a moving means 32. Besides, the transparent degree is obtained in accordance with the distance of the object model to the image element unit, which is an obstacle to hide the character at the depth side by viewing from the visual point position of the pseudo camera. Image data of the image element unit of the object model is obtained through the use of the transparent degree and the image data is synthesized with image data of the image element unit of the character so as to display it in a display part.
申请公布号 JPH1142370(A) 申请公布日期 1999.02.16
申请号 JP19970200663 申请日期 1997.07.25
申请人 KONAMI CO LTD 发明人 MORIHIRA SHIGEKI
分类号 A63F13/00;A63F13/10;G06T3/00;G06T15/00;G06T19/00 主分类号 A63F13/00
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