摘要 |
Size of triangular polygons for composing an object in computer graphics is compared with a predetermined threshold value. Each polygon not exceeding the threshold value is directly converted into pixels. On the other hand, each polygon having a size which exceeds the threshold value is divided, and the resultant polygons are compared again. This ensures efficient processing of the polygons without causing expansion of the circuit constitution or significant increase in the cost. Moreover, the processing of the polygon will never be affected by the size of polygons. <IMAGE> |