摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game device capable of imparting a change to a game by preventing repetition of the same event. <P>SOLUTION: A difference is imparted to opponent sensing capacity respectively equipped in a monster (an opponent character), and an opponent is first detected by capacity of high order of precedence. Afterwards, when a distance to a play character reduces, the other opponent sensing capacity is also exercised (S6), and the play character is sensed (S4). The play character is sensed and tracked by the sensing capacity corresponding to a state (S10). <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |