发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve amusement in a game.SOLUTION: Selection performance execution means, out of a plurality of options to be displayed in one selection performance, can display two or more options which are not selected in the selection performance or the same option as the selected one (Figure 40, scenarios 17 to 36). When selecting an option corresponding to a first performance having a high expectation degree in which it is expected that a special game is performed, an option is easily displayed (Figure 40) which corresponds to a performance having a high expectation degree as a not-selected option, rather than a case where an option which corresponds to a second performance having a lower expectation degree than that of the first performance is selected, and when determination means determines that the special game is performed (Figure 16, S1602:YES), an option corresponding to the first performance is more likely selected than an option corresponding to the second performance (Figure 40, scenarios 17 to 36).SELECTED DRAWING: Figure 40
申请公布号 JP2016182392(A) 申请公布日期 2016.10.20
申请号 JP20160138876 申请日期 2016.07.13
申请人 KYORAKU SANGYO CO LTD 发明人 SHIMADA TAKEZO;KIKUCHI TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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