发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve taste of a game.SOLUTION: Before a display of a symbol display device in a symbol variation performance becomes a ready-to-win state, first pre-ready-to-win execution timing K1 and second pre-ready-to-win execution timing K2 are set, and, after the ready-to-win state is produced, first pre-ready-to-win execution timing K3 and second pre-ready-to-win execution timing K4 are set. The game machine is so configured that a probability of a case where a specific post-ready-to-win forenotice performance is executed as a post ready-to-win performance after a specific pre-ready-to-win forenotice performance has been executed as a pre-ready-to-win performance is higher than a probability of a case where the specific post-ready-to-win forenotice performance is not executed after the specific pre-ready-to-win forenotice performance has been executed, and is also higher than a probability of a case where the specific post-ready-to-win is executed without executing the specific pre-ready-to-win forenotice performance. Further, in a case where it is determined to be a win, the game machine is more prone to produce a combination by which the specific post-ready-to-win forenotice performance is executed after the specific pre-ready-to-win performance has been executed, than a case where it is determined to be a failure.SELECTED DRAWING: Figure 9
申请公布号 JP2016198573(A) 申请公布日期 2016.12.01
申请号 JP20160153189 申请日期 2016.08.03
申请人 NEWGIN CO LTD 发明人 SAITO SATORU
分类号 A63F7/02 主分类号 A63F7/02
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