发明名称 GAME MACHINE, COMPUTER PROGRAM, AND RECORDING MEDIUM
摘要 <p><P>PROBLEM TO BE SOLVED: To realize a game machine capable of executing a performance with freshness which is not in the conventional game machine. <P>SOLUTION: Special symbols A5, A7 are simultaneously displayed when the machine becomes ready-for-winning by "7". When a background image H2 expressing a prairie is displayed, the special symbol A7 having an animal picture Z7 expressing a lion is set with a probability of definite display higher than that of the special symbol A5 having an animal picture Z5 expressing an alligator. Accordingly, a player can enjoy uneasy and heart-pounding thrill thinking which one remains while guessing that the special symbol A7 remains on a screen and the special symbol A5 disappears from the screen. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004024754(A) 申请公布日期 2004.01.29
申请号 JP20020189426 申请日期 2002.06.28
申请人 MARUHON IND CO LTD 发明人 KISHI ISAO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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