发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of giving a player the sense that game representation is started and ended by his/her own operation by relating a trigger of starting and ending the game representation with the operation of the player. <P>SOLUTION: On a pattern display device 20, a pattern combination game is started and all patterns start varying (a). Then, on the pattern display device 20, first to third patterns 21a to 21c become [666], a usual big winning is attained at this point of time and a big winning game is started (b). Then, on an information display device 22, "start = 8 balls" as a start entry number and "end = 20 balls" as an end entry number are displayed (c). When 8 game balls enter a start winning port 24, re-variation representation is performed on the pattern display device 20 (d). When 20 game balls enter the start winning port 24, the first to third patterns 21a to 21c become [777] and an unusual big winning is established (e). <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005021269(A) 申请公布日期 2005.01.27
申请号 JP20030188582 申请日期 2003.06.30
申请人 NEWGIN CORP 发明人 YAMAMOTO KOICHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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