发明名称 |
COMBINING SAMPLING ARRANGEMENTS AND DISTRIBUTIONS FOR STOCHASTIC INTEGRATION IN RENDERING |
摘要 |
Systems, methods and articles of manufacture for sampling visual characteristics of a three-dimensional scene. Embodiments include collecting a plurality of samples within the three-dimensional scene. Upon determining that a combined stratified importance sampling algorithm will result in reduced error for a rendered image of the three-dimensional scene, embodiments collect the plurality of samples using the combined stratified importance sampling algorithm, and otherwise the plurality of samples are collected using a stratified sampling algorithm. The combined stratified importance sampling algorithm integrates an antithetic sampling algorithm. One or more lighting effects for the three-dimensional scene are simulated based on the plurality of samples and data describing one or more light sources for the three-dimensional scene. Embodiments further include rendering the image based on the simulated one or more lighting effects and data describing characteristics of the three-dimensional scene. |
申请公布号 |
US2016275718(A1) |
申请公布日期 |
2016.09.22 |
申请号 |
US201514663693 |
申请日期 |
2015.03.20 |
申请人 |
Disney Enterprises, Inc. |
发明人 |
SUBR Kartic;MITCHELL Kenneth;JAROSZ Wojciech;NOWROUZEZAHRAI Derek |
分类号 |
G06T15/50;G06T15/80 |
主分类号 |
G06T15/50 |
代理机构 |
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代理人 |
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主权项 |
1. A method of sampling visual characteristics of a three-dimensional scene, comprising:
collecting a plurality of samples within the three-dimensional scene, comprising:
upon determining that a combined stratified importance sampling algorithm will result in reduced error for a rendered image of the three-dimensional scene, collecting the plurality of samples using the combined stratified importance sampling algorithm, wherein the combined stratified importance sampling algorithm integrates an antithetic sampling algorithm; andotherwise, collecting the plurality of samples using a stratified sampling algorithm; simulating one or more lighting effects for the three-dimensional scene, based on the plurality of samples and data describing one or more light sources for the three-dimensional scene; and rendering, by operation of one or more computer processors, the image based on the simulated one or more lighting effects and data describing characteristics of the three-dimensional scene. |
地址 |
Burbank CA US |