发明名称 Developer controlled layout
摘要 A method for processing graphics for a GPU program, translating instructions from a shading language into an intermediate language with a front end of a GPU compiler; translating the instructions from the intermediate language into a GPU object language with a back end of the GPU compiler; wherein the instructions in the shading language include instructions defining a layout of resources for the GPU program.
申请公布号 US9495722(B2) 申请公布日期 2016.11.15
申请号 US201313902658 申请日期 2013.05.24
申请人 SONY INTERACTIVE ENTERTAINMENT INC. 发明人 Stenson Richard B.;Ho Christopher;Cerny Mark E.;Osman Steven;Murakawa Jun;Shtilman Dmitri;Scanlin Jason
分类号 G06T1/20 主分类号 G06T1/20
代理机构 JDI Patent 代理人 Isenberg Joshua D.;JDI Patent
主权项 1. A method of compiling instructions for a GPU program, the method comprising: translating the instructions for the GPU program from a shading language into an intermediate language with a front end of a GPU compiler; and translating the instructions from the intermediate language into a GPU object language with a back end of the GPU compiler; wherein the instructions for the GPU program in the shading language include instructions defining a layout of resources for the GPU program, wherein the instructions in the shading language defining the layout are cross-compilable to a language executable by a CPU, wherein the GPU compiler is configured to cross-compile the instructions in the shading language defining the layout.
地址 Tokyo JP